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Triangle counting in streamed graphs via small vertex covers

机译:通过小顶点封面在流式图中计算三角形

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We present a new randomized algorithm for estimating the number of triangles in massive graphs revealed as a stream of edges in arbitrary order. It exploits the fact that graphs arising from various domains often have small vertex covers, which enables us to reduce the space usage and sample complexity of triangle counting algorithms. The algorithm runs in four passes over the edge set and uses constant processing time per edge. We obtain precise bounds on the complexity and the approximation guarantee of our algorithm. For graphs where even the minimum vertex cover is prohibitively large, we extend the approach to achieve a trade-off between the number of passes and the space usage. Experiments on real-world graphs validate our theoretical analysis and show that the new algorithm yields more accurate estimates than state-of- the-art approaches using the same amount of space.
机译:我们介绍了一种新的随机算法,用于估计大规模图中的三角形数量以任意顺序的边缘绘制。它利用各个域引起的图形通常具有小顶点盖板,这使我们能够降低三角形计数算法的空间使用和采样复杂性。该算法在四次通过边缘时运行,并使用每个边缘的恒定处理时间。我们在复杂性和算法的近似保证上获得精确的界限。对于甚至最小顶点封面的图表,即使是最小的顶点盖子的大量大,我们延长了在传递数量和空间使用之间实现权衡的方法。真实世界图对实验验证了我们的理论分析,并表明新算法比使用相同数量的空间的最先进的方法产生更准确的估计。

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