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Tree Projections: Hypergraph Games and Minimality

机译:树投影:超图和最小性

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A hypergraph-game characterization is provided for hypergraph tree projections (TPs) and, hence, for the special cases of generalized and fractional hypertree decompositions, where such a characterization was missing and asked for. In this game, as for the Robber and Cops game characterizing tree decompositions, the existence of winning strategies implies the existence of monotone ones, which are yet somehow preferable, because they correspond to minimal tree projections. In fact, it is shown that minimal TPs enjoy a number of nice properties, such as the same kind of connection property as (minimal) tree decompositions of graphs. Finally, it is shown that this property is somehow tight, by giving a negative answer to an open question about a slightly stronger notion of connection property, defined to speed-up the computation of hypertree decompositions.
机译:提供了一种超图绘制的表征,用于超图形投影(TPS),因此,对于广义和分数的高度分解的特殊情况,其中丢失了这种表征并要求。在这个游戏中,对于强盗和警察比赛的特征树分解,赢得策略的存在意味着单调的存在,这是一个尚未以某种方式优选的,因为它们对应于最小的树投影。实际上,显示最小的TPS享受许多不错的属性,例如与图形的相同类型的连接属性,如(最小)的图形分解。最后,显示这种属性是不知怎的,通过给出一个关于连接属性稍微概念的开放问题的负面答案,定义为加速高速分解的计算。

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