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Implementation of Aural Attributes for Simulation of Room Effects in Virtual Environments

机译:虚拟环境中房间效果仿真的镜像属性的实现

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The audio design for virtual environments includes simulation of acoustical room propertis besides specifying sound sources and sinkds and theri behavior. Virtual environemnts supporting room reverberation not only gain realism but also provide additional infromation to the suer about surrounding space. Catching the different sound properties by the different spaces requires p[artitioning the space by the propertis of aural spaces. We define soundscape and aural attributes as an application and multimedia content interface. Caluated data on an abstract level is sent to spatialization backends. Part of this research was the implementation of a device driver for the Roland Sound Space Processor. This device not only directionalizes sound sources, but also controls room effects like rreverberation.
机译:虚拟环境的音频设计包括除了指定声源和稻田和THE ITHATH之外的声学室属性的仿真。虚拟环境支持房间混响不仅获得现实主义,而且还向Suer提供额外的Infromation对周围的空间。通过不同的空格捕捉不同的声音属性需要p [通过耳朵空间的性能点缀空间。我们将Soundscape和Aural属性定义为应用程序和多媒体内容接口。在抽象级别上的卡利特数据被发送到Spatialization后端。本研究的一部分是为罗兰响尾区处理器的设备驱动程序的实现。该设备不仅使声源定向,而且还可以控制像RreeMeration这样的房间效果。

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