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Visualizing context, mobility and group interaction: role games to design product concepts for mobile communication

机译:可视化上下文,移动性和组互动:角色游戏为移动通信设计产品概念

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In this paper, we describe how role games could be used in concept development of mobile cooperative systems. The design of such systems needs to take into account the mobility of users, various contexts, activities and group interaction. We claim that role games can be organized to visualize all these aspects to better envision new devices and services for mobile communication. Role games as a technique in concept generation were experimented with and developed in six games sessions within two product development projects. We propose two features that seem to be critical for using role games to achieve our objectives: the preparation of a rich and detailed environment, and a good flexible game structure and set of rules.
机译:在本文中,我们描述了角色游戏如何在移动合作系统的概念开发中使用。这些系统的设计需要考虑用户的移动性,各种环境,活动和组互动。我们声称可以组织角色游戏以可视化所有这些方面,以更好地设想移动通信的新设备和服务。角色游戏作为概念生成的技术进行了实验,并在两个产品开发项目中在六场比赛中开发。我们提出了两个特征,对使用角色游戏来实现我们的目标似乎是至关重要的:制定丰富和详细的环境,以及良好的灵活游戏结构和一组规则。

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