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An Enhanced Implementation of the Marching Cubes Algorithm

机译:加强行进立方体算法的实现

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The Marching Cubes algorithm is a widely used volume rendering technique. It creates an isosurface representation of a volumetric dataset by means of a clever classification of the possible cell configurations (i.e., sets of eight adjacent voxels). This technique is quite straightforward to implement, and exhibits an outstanding performance. However, some problems were detected in the algorithm, when in some cases ambiguously classified cells produce isosurfaces with cracks or holes. The solutions proposed for this problem reduce but not eliminate the cases where cracks arise, and also produce a significant time overhead. This paper describes an enhanced classification schema for the marching cubes algorithm. It is based on the consideration of a fictitious "diagonal" face across the cell. This does not lead to a proliferation of configurations, thus retaining the efficiency of the original algorithm. It produces an adequate output in all the cases.
机译:游行立方体算法是一种广泛使用的体积渲染技术。它通过巧妙的可能单元配置的巧妙分类来创建体积数据集的异构表面表示(即,八个相邻voxels的组)。这种技术非常简单地实现,并且表现出出色的性能。然而,在算法中检测到一些问题,当在某些情况下,模棱两可分类的细胞用裂缝或孔产生异索度。为此问题提出的解决方案减少但不能消除出现裂缝的情况,并且还产生了大量的时间开销。本文介绍了行进立方体算法的增强的分类模式。基于对细胞的虚拟“对角线”面部的考虑。这不会导致配置的激增,从而保持原始算法的效率。它在所有情况下产生了足够的产出。

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