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A Stochastic Non-Cooperative Game for Energy Efficiency in Wireless Data Networks

机译:用于无线数据网络的能效的随机非合作游戏

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In this paper the issue of energy efficiency in CDMA wireless data networks is addressed through a game theoretic approach. Building on a recent paper by the first two authors, wherein a non-cooperative game for spreading-code optimization, power control, and receiver design has been proposed to maximize the ratio of data throughput to transmit power for each active user, a stochastic algorithm is here described to perform adaptive implementation of the said non-cooperative game. The proposed solution is based on a combination of RLS-type and LMS-type adaptations, and makes use of readily available measurements. Simulation results show that its performance approaches with satisfactory accuracy that of the non-adaptive game, which requires a much larger amount of prior information.
机译:本文通过游戏理论方法解决了CDMA无线数据网络中的能效问题。建立在最近的第一篇作者的纸张中,其中提出了一种用于扩频优化,功率控制和接收机设计的非协作游戏,以最大化数据吞吐量与每个活动用户的功率的比率,即随机算法这里描述了执行所述非协作游戏的自适应实现。所提出的解决方案基于RLS型和LMS型适应的组合,并利用易于获得的测量。仿真结果表明,其性能接近非自适应游戏的令人满意的准确性,这需要更大的先前信息。

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