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Simulation and display of 3D flow fields by an improved texture-based method

机译:基于纹理的方法模拟和显示3D流场

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Texture-based method is a very promising way to simulate and display 3D flow fields. However, direction ambiguous, incapable of showing vector magnitude and high time-consuming are its three main problems. This paper gives some techniques to solve them. First, we employ the oriented and phase shifted filter kernel to create continuous and smooth motion of texture images, with the speed at each pixel proportional to its corresponding vector magnitude. Second, we derive "importance map" of texture image by the topological structure of a flow field and accelerate the generation of a texture image according to the "importance map". Experimental results show that these techniques are available and efficient.
机译:基于纹理的方法是一种非常有希望的模拟和显示3D流场的方法。然而,方向模糊,无法显示矢量幅度和高耗时的是其三个主要问题。本文给出了一些技术来解决它们。首先,我们采用定向和相移滤波器内核以创造纹理图像的连续和平滑运动,速度在每个像素处与其相应的矢量幅度成比例。其次,我们通过流场的拓扑结构推导了纹理图像的“重要性地图”,并根据“重要性图”加速生成纹理图像。实验结果表明,这些技术可提供和高效。

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