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Iterative Algorithm for Solving Two-player Zero-sum Extensive-form Games with Imperfect Information

机译:解决具有不完美信息的双人零和广泛形式游戏的迭代算法

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We develop and evaluate a new exact algorithm for finding Nash equilibria of two-player zero-sum extensive-form games with imperfect information. Our approach is based on the sequence-form representation of the game, and uses an algorithmic framework of double-oracle methods that have been used successfully in other classes of games. The algorithm uses an iterative decomposition, solving restricted games and exploiting fast best-response algorithms to add additional sequences to the game over time. We demonstrate our algorithm on a class of adversarial graph search games motivated by real world border patrolling scenarios. The results indicate that our framework is a promising way to scale up solutions for extensive-form games, reducing both memory and computation time requirements.
机译:我们开发并评估了一种新的精确算法,用于查找具有不完美信息的双人零和广泛形式游戏的NASH均衡。我们的方法是基于游戏的序列形式表示,并使用已成功使用的双甲骨文方法的算法框架在其他类别的游戏中使用。该算法使用迭代分解,解决受限制的游戏和利用快速最佳响应算法,随着时间的推移将其他序列添加到游戏中。我们展示了一类由真实世界边境巡逻情景激励的对抗的对抗性图表搜索游戏的算法。结果表明,我们的框架是扩大广泛形态游戏的解决方案的有希望的方法,减少了内存和计算时间要求。

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