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A Robust Approach to Addressing Human Adversaries in Security Games

机译:一种强大的方法,可以解决安全游戏中的人体对手

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Game-theoretic approaches have been proposed for addressing the complex problem of assigning limited security resources to protect a critical set of targets. However, many of the standard assumptions fail to address human adversaries who security forces will likely face. To address this challenge, previous research has attempted to integrate models of human decision-making into the game-theoretic algorithms for security settings. The current leading approach, based on experimental evaluation, is derived from a well-founded solution concept known as quanta response and is known as BRQR. One critical difficulty with opponent modeling in general is that, in security domains, information about potential adversaries is often sparse or noisy and furthermore, the games themselves are highly complex and large in scale. Thus, we chose to examine a completely new approach to addressing human adversaries that avoids the complex task of modeling human decision-making. We leverage and modify robust optimization techniques to create a new type of optimization where the defender's loss for a potential deviation by the attacker is bounded by the distance of that deviation from the expected-value-maximizing strategy. To demonstrate the advantages of our approach, we introduce a systematic way to generate meaningful reward structures and compare our approach with BRQR in the most comprehensive investigation to date involving 104 security settings where previous work has tested only up to 10 security settings. Our experimental analysis reveals our approach performing as well as or outperforming BRQR in over 90% of the security settings tested and we demonstrate significant runtime benefits. These results are in favor of utilizing an approach based on robust optimization in these complex domains to avoid the difficulties of opponent modeling.
机译:已经提出了用于解决分配有限安全资源的复杂问题以保护一组关键目标的复杂问题。然而,许多标准假设未能解决安全部队可能会面临的人对手。为解决这一挑战,以前的研究已经尝试将人类决策模型集成到游戏理论算法中,用于安全设置。基于实验评估的目前的前导方法来自于称为量子响应的良好成立的解决方案概念,并且被称为BRQR。对手建模一般的一个危重困难是,在安全领域,有关潜在对手的信息往往是稀疏或嘈杂的,而且,游戏本身的规模非常复杂和大。因此,我们选择审查一种全新的方法来解决人类对手,以避免避免建模人类决策的复杂任务。我们利用和修改强大的优化技术来创建一种新的优化类型,其中攻击者对攻击者的潜在偏差的损失是由与预期值最大化策略的偏差的距离限制。为了展示我们方法的优势,我们介绍了一种系统的方法来生成有意义的奖励结构,并将我们的方法与BRQR进行比较最全面的调查,涉及以前工作的104个安全设置只测试了最多10个安全设置。我们的实验分析揭示了我们在测试的安全设置超过90%的安全设置中表演以及表现出或优于布琼布尔的方法,我们展示了显着的运行时效益。这些结果有利于利用这些复杂域中的鲁棒优化的方法来避免对手建模的困难。

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