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Novel 3D stereoscopic technologies from VRex

机译:来自vrex的新型3D立体技术

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摘要

Since the invention of the stereoscope in 1838, new technology has improved the 3 necessary conditions to simulate depth from 2 flat images: 1) a means to capture left and right perspective views; 2) a menas to combine, or multiplex those views; 3) a means to deliver each view to the correct eye, or de-multiplex. To date, VRex inventions and improve-ments have led to a comprehensive sereoscopic line of 3D LCD displays, stereoscopic cameras and electronic multiplexers, 3D polarized hardocpy, 3D printing inks, 3D shutter glasses, 3D computers, and 3D systems pacing the invevitable transition from 2D to 3D imaging. We will outline four basic technologies developed at VRex to implement these stereorscopic system: first, #mu# Pol micropolarizers for spatial multiplexing; second, improvements in LCD shutters and synchronization techniques for field-sequential or temporal nultiplexing; third, spectral multiplexing for flicker-free field-sequential displays at standard video rates; fourth, Cholesteric Liquid Crystal (CLC) inks for stereoscopic printers, artwork, and other 3D hardcopy.
机译:由于1838年的立体镜,新技术提高了3个必要条件,以模拟从2个平面图像的深度:1)捕获左和右透视图的手段; 2)组合的菜单,或多重复用这些观点; 3)将每个视图传递到正确的眼睛或去除多路复用的手段。迄今为止,vREX发明和改进导致了一系列全面的3D LCD显示器,立体摄像机和电子多路复用器,3D偏振的康复器,3D打印墨水,3D快门眼镜,3D计算机和3D系统起飞的传动转变2D到3D成像。我们将概述在VREX开发的四种基本技术来实现这些立体声系统:首先,#Mu #Pol Microplarizers用于空间复用;其次,液晶显示器的改进和现场顺序或时间Nultiplex的同步技术;第三,用于标准视频速率的无闪烁场顺序显示的光谱复用;第四,胆甾型液晶(CLC)用于立体打印机,艺术品和其他3D硬拷贝的墨水。

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