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Novel 3D stereoscopic technologies from VRex

机译:VRex的新型3D立体技术

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摘要

Since the invention of the stereoscope in 1838, new technology has improved the 3 necessary conditions to simulate depth from 2 flat images: 1) a means to capture left and right perspective views; 2) a menas to combine, or multiplex those views; 3) a means to deliver each view to the correct eye, or de-multiplex. To date, VRex inventions and improve-ments have led to a comprehensive sereoscopic line of 3D LCD displays, stereoscopic cameras and electronic multiplexers, 3D polarized hardocpy, 3D printing inks, 3D shutter glasses, 3D computers, and 3D systems pacing the invevitable transition from 2D to 3D imaging. We will outline four basic technologies developed at VRex to implement these stereorscopic system: first, #mu# Pol micropolarizers for spatial multiplexing; second, improvements in LCD shutters and synchronization techniques for field-sequential or temporal nultiplexing; third, spectral multiplexing for flicker-free field-sequential displays at standard video rates; fourth, Cholesteric Liquid Crystal (CLC) inks for stereoscopic printers, artwork, and other 3D hardcopy.
机译:自从1838年发明立体镜以来,新技术改进了3个必要条件,以模拟来自2个平面图像的深度:1)一种捕获左右透视图的方法; 2)合并或复用这些视图的菜单; 3)一种将每个视图传递给正确的眼睛或多路分解的方法。迄今为止,VRex的发明和改进已经形成了3D LCD显示器,立体相机和电子多路复用器,3D偏振Hardocpy,3D打印油墨,3D快门眼镜,3D计算机和3D系统等全面的立体视觉产品线,从而实现了从2D到3D成像。我们将概述在VRex上开发的实现这些立体系统的四种基本技术:首先,用于空间多路复用的#mu#Pol微偏振器;其次,改进了液晶快门和场序或时间复用的同步技术;第三,频谱多路复用,可在标准视频速率下实现无闪烁的场序显示;第四,用于立体打印机,艺术品和其他3D硬拷贝的胆固醇液晶(CLC)墨水。

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