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Real-time radiometric calculations utilizing SGI symmetric multiprocessing architecture

机译:利用SGI对称多处理架构的实时辐射算法

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An approach to utilize the symmetric multiprocessing environment of the Silicon Graphics$+TM$/ (SGI) Onyx$+TM$/ and Onyx2$+TM$/ has been developed to support the generation of infrared (IR) scenes in real-time. This development, supported by the Navy, is driven by a desire to maximize use of commercial-off-the-shelf (COTS) hardware and minimize cost and development time. In the past, real-time IR scene generators have been developed as custom architectures that are expensive and difficult to maintain. An SGI based Real- time Infrared Scene Simulator (RISS) system was developed to utilize the SGI's fast symmetric multiprocessing hardware to perform real-time IR scene radiance calculations for scene objects. During real-time scene simulation, the SGI symmetric multiprocessors are used to update polygon vertex locations and compute radiometrically accurate floating point radiance values. The output of this process can be utilized to drive a variety of scene rendering engines including the SGI Reality Engine2$+TM$/, the SGI Infinite Reality$+TM$/, and Amherst Systems' custom Scene Rendering System. This paper will discuss the critical technologies that apply to infrared scene generation and hardware-in-the- loop testing using COTS hardware. Specifically, the application of RISS high-fidelity real time radiance algorithms on the SGI's symmetric multiprocessing hardware will be discussed. Also, issues relating to the integration of the real-time algorithms with various rendering engines and external real-time control will be addressed.
机译:利用硅图形的对称多处理环境的方法$ + TM $ /(SGI)ONYX $ + TM $ /和ONYX2 $ + TM $ /已经开发出来,以支持实时的红外线(IR)场景。由海军支持的这种发展是由最大限度地利用商业现货(COTS)硬件的愿望和最小化成本和开发时间的愿望。在过去,实时IR场景发生器被开发为昂贵且难以维护的定制架构。开发了一个基于SGI的实时红外场景模拟器(RIS)系统来利用SGI的快速对称多处理硬件来执行场景对象的实时红外场景辐射计算。在实时场景仿真期间,SGI对称多处理器用于更新多边形顶点位置并计算放射测定精确的浮点辐射辐射值。该过程的输出可用于驱动各种场景渲染引擎,包括SGI Reality Engine2 $ + TM $ /,SGI无限现实$ + TM $ /,AMHEST系统的自定义场景渲染系统。本文将讨论使用COTS硬件应用于红外场景生成和硬件循环测试的关键技术。具体地,将讨论在SGI对称多处理硬件上的RISS高保真实时辐射算法的应用。此外,将解决与各种渲染引擎和外部实时控制的实时算法集成的问题。

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