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Real-time radiometric calculations utilizing SGI symmetric multiprocessing architecture

机译:利用SGI对称多处理架构进行实时辐射计算

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Abstract: An approach to utilize the symmetric multiprocessing environment of the Silicon Graphics$+TM$/ (SGI) Onyx$+TM$/ and Onyx2$+TM$/ has been developed to support the generation of infrared (IR) scenes in real-time. This development, supported by the Navy, is driven by a desire to maximize use of commercial-off-the-shelf (COTS) hardware and minimize cost and development time. In the past, real-time IR scene generators have been developed as custom architectures that are expensive and difficult to maintain. An SGI based Real- time Infrared Scene Simulator (RISS) system was developed to utilize the SGI's fast symmetric multiprocessing hardware to perform real-time IR scene radiance calculations for scene objects. During real-time scene simulation, the SGI symmetric multiprocessors are used to update polygon vertex locations and compute radiometrically accurate floating point radiance values. The output of this process can be utilized to drive a variety of scene rendering engines including the SGI Reality Engine2$+TM$/, the SGI Infinite Reality$+TM$/, and Amherst Systems' custom Scene Rendering System. This paper will discuss the critical technologies that apply to infrared scene generation and hardware-in-the- loop testing using COTS hardware. Specifically, the application of RISS high-fidelity real time radiance algorithms on the SGI's symmetric multiprocessing hardware will be discussed. Also, issues relating to the integration of the real-time algorithms with various rendering engines and external real-time control will be addressed.!0
机译:摘要:已经开发出一种利用Silicon Graphics $ + TM $ /(SGI)Onyx $ + TM $ /和Onyx2 $ + TM $ /的对称多处理环境来支持实际生成红外(IR)场景的方法。 -时间。这种发展得到了海军的支持,其驱动力是希望最大限度地利用现成的商用(COTS)硬件,并最大程度地降低成本和开发时间。过去,实时红外场景生成器已经开发为昂贵且难以维护的定制架构。开发了基于SGI的实时红外场景模拟器(RISS)系统,以利用SGI的快速对称多处理硬件对场景对象执行实时IR场景辐射率计算。在实时场景仿真期间,SGI对称多处理器用于更新多边形顶点位置并计算辐射精确的浮点辐射值。该过程的输出可用于驱动各种场景渲染引擎,包括SGI Reality Engine2 $ + TM $ /,SGI Infinite Reality $ + TM $ /和Amherst Systems的定制场景渲染系统。本文将讨论适用于红外场景生成和使用COTS硬件进行的硬件在环测试的关键技术。具体来说,将讨论RISS高保真实时辐射算法在SGI对称多处理硬件上的应用。此外,还将解决与将实时算法与各种渲染引擎和外部实时控制集成在一起的问题。!0

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