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Battlefield awareness computers: the engine of battlefield digitization

机译:战地意识计算机:战场数字化的引擎

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To modernize the army for the 21st century, the U.S. Army Digitization Office (ADO) initiated in 1995 the Force XXI Battle Command Brigade-and-Below (FBCB2) Applique program which became a centerpiece in the U.S. Army's master plan to win future information wars. The Applique team led by TRW fielded a 'tactical Internet' for Brigade and below command to demonstrate the advantages of 'shared situation awareness' and battlefield digitization in advanced war-fighting experiments (AWE) to be conducted in March 1997 at the Army's National Training Center in California. Computing Devices is designated the primary hardware developer for the militarized version of the battlefield awareness computers. The first generation of militarized battlefield awareness computer, designated as the V3 computer, was an integration of off-the-shelf components developed to meet the agressive delivery requirements of the Task Force XXI AWE. The design efficiency and cost effectiveness of the computer hardware were secondary in importance to delivery deadlines imposed by the March 1997 AWE. However, declining defense budgets will impose cost constraints on the Force XXI production hardware that can only be met by rigorous value engineering to further improve design optimization for battlefield awareness without compromising the level of reliability the military has come to expect in modern military hardened vetronics. To answer the Army's needs for a more cost effective computing solution, Computing Devices developed a second generation 'combat ready' battlefield awareness computer, designated the V3$PLU@, which is designed specifically to meet the upcoming demands of Force XXI (FBCB2) and beyond. The primary design objective is to achieve a technologically superior design, value engineered to strike an optimal balance between reliability, life cycle cost, and procurement cost. Recognizing that the diverse digitization demands of Force XXI cannot be adequately met by any one computer hardware solution, Computing Devices is planning to develop a notebook sized military computer designed for space limited vehicle-mounted applications, as well as a high-performance portable workstation equipped with a 19', full color, ultra-high resolution and high brightness active matrix liquid crystal display (AMLCD) targeting the command posts and tactical operations centers (TOC) applications. Together with the wearable computers Computing Devices developed at the Minneapolis facility for dismounted soldiers, Computing Devices will have a complete suite of interoperable battlefield awareness computers spanning the entire spectrum of battle digitization operating environments. Although this paper's primary focus is on a second generation 'combat ready' battlefield awareness computer or the V3$PLU@, this paper also briefly discusses the extension of the V3$PLU architecture to address the needs of the embedded and command post applications.
机译:为了使军队成为21世纪,美国陆军数字化办公室(ADO)于1995年发起,XXI战斗指挥旅投行 - 以下(FBCB2)贴花计划成为美国军队赢得未来信息战争的核心,赢得了未来信息战争。由TRW领导贴花队派出了一个“战术互联网”为旅及旅以下命令来证明的“共享态势感知”和战场数字化的先进的作战实验(AWE)的优势在陆军国家训练于1997年3月,以进行加利福尼亚州的中心。计算设备被指定为战舰认识计算机的军事化版本的主要硬件开发人员。第一代被指定为V3计算机的军事化战场认识计算机是开发的现成部件的集成,以满足工作组XXI敬畏的专员送达的激进交付要求。计算机硬件的设计效率和成本效益高度重视1997年3月敬畏的交付期限。然而,下降预算将对XXI生产硬件施加成本限制,只能通过严格的价值工程实现,以进一步改善战场意识的设计优化,而不会影响军队在现代军事硬化的vetronics中获得的可靠性水平。为了回答陆军对更具成本效益的计算解决方案的需求,计算设备开发了第二代“战斗准备的”战场意识计算机,指定了V3 $ PLU @,该@,该@,它专门设计用于满足Force XXI(FBCB2)的即将到来的需求。超过。主要设计目标是实现技术上的优越设计,重视设计,以在可靠性,生命周期成本和采购成本之间取得最佳平衡。认识到,任何一个计算机硬件解决方案都无法充分满足强制XXI的多样化数字化需求,计算设备计划开发用于空间有限的车载应用的笔记本电脑大小的军用计算机,以及配备的高性能便携式工作站具有19英寸,全彩,超高分辨率和高亮度有源矩阵液晶显示器(AMLCD),其瞄准命令帖子和战术操作中心(TOC)应用。与拆销士兵的明尼阿波利斯设施开发的可穿戴计算机计算设备一起,计算设备将拥有完整的符合战争数字化操作环境的互操作性的战场认识计算机。虽然本文的主要焦点是第二代“战斗准备”的战场意识计算机或V3 $ PLU @,但本文还简要讨论了V3 $ PLU架构的扩展,以解决嵌入式和命令后应用程序的需求。

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