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Data-Parallel Rendering for Virtual Reality A Quantitatve Investigation of SIMD Design for a Ray Tracing Application

机译:虚拟现实的数据并行渲染A射线跟踪应用程序的SIMD设计的定量研究

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It will be argued that optimizing cost-effectiveness in parallel computer design must be performed in respect of a target application. This paper quantitatively examines the design and implementation of a simple Virtual Reality application for a SIMD architecture. A uniprocessor version was designed, implemented, and analyzed. Parallel implementations were them proposed. The resulting SIMD computations were then simulated on a detailed model which allows parametric variation of the physical characteristics of the computer's subsystems. Hardware cost tradeoffs were measured against performance in simulation. Design choices and results are presented. The paper concludes with an examination of the significance of these results and the possibilities for future research.
机译:应说明,必须在目标应用程序上执行并行计算机设计中的成本效益。本文定量地检查了SIMD架构简单虚拟现实应用的设计和实现。设计,实施和分析了UniProcessor版本。他们提出了平行实现。然后在详细模型上模拟产生的SIMD计算,允许计算机子系统的物理特性的参数变化。硬件成本权衡是针对模拟性能的测量。提供了设计选择和结果。本文审查了这些结果的重要性以及未来研究的可能性。

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