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Realistic 3D mouth animation using a minimal number of parameters

机译:使用最少数量的参数逼真的3D嘴动画

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Our work on real-time animation enhances the realism of computer-generated faces by improving mouth modeling and allowing protrusion: 3 points on the corner of the lips are detected and the mouth model is completely controlled by the horizontal height and vertical width (h, w) of the mouth. Our approach parametrically models lip motion and mouth protrusion using parameters (h, w) and a textured realistic 3D face model. The basic idea for our approach, given parameters (h, w) is to compute the opening angle at the corner of the mouth as well as the protrusion coefficients using a radial basis function neural network, and to obtain the lip shape using a piecewise spline interpolation. Once the accurate lip shape is computed, the motion is propagated to outer contours of the mouth area based on heuristics of mouth motion and assuming a symmetry of the face. The CG rendering and implementation of our mouth animation algorithm achieves interesting results in enhancing visual realism with minimal computational expense by more accurately modeling the lip shape.
机译:我们对实时动画的工作通过改善口腔建模和允许突起来增强计算机生成的面的现实:嘴唇拐角处的3个点被检测到,口腔模型完全由水平高度和垂直宽度控制(H,嘴里的嘴巴。我们的方法参数使用参数(H,W)和纹理的现实3D面部模型模型润湿运动和嘴突出。我们的方法的基本思想,给定参数(H,W)是使用径向基函数神经网络计算嘴角的开口角以及使用径向基础函数神经网络,并使用分段样条来获得唇形插值。一旦计算精确的唇缘形状,就基于口腔运动的启发式和假设面部的对称性,将运动传播到嘴面积的外轮廓。 CG渲染和实施我们的嘴动画算法实现了有趣的导致通过更准确地建模唇形来增强视觉现实主义,以最小的计算费用。

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