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Augmentation of Board Games Using Smartphones

机译:使用智能手机增强棋盘游戏

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This paper contains details about research into the effect of digital augmentation on social presence in board games. A case study of the board game Tobago was performed during the project and a prototype application for smartphones was developed in order to compare the players’ social presence in traditional and augmented versions. A repeated measures experiment was carried out with 15 subjects, during which both quantitative and qualitative data was collected. The results of the experiment show that while digital augmentation did not increase social presence in this board game, transferring some of the physical elements to digital medium is a viable game design choice.
机译:本文包含有关在董事会游戏中社会存在的数字增强效果的研究的详细信息。在项目期间执行了对董事会游戏的案例研究,并开发了对智能手机的原型应用程序,以便将球员的社会存在与传统和增强版本进行比较。重复措施实验用15个受试者进行,在此期间收集定量和定性数据。实验结果表明,虽然数字增强在该棋盘游戏中没有增加社会存在,但将一些物理元素转移到数字媒体是一种可行的游戏设计选择。

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