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Augmentation of Board Games Using Smartphones

机译:使用智能手机增强棋盘游戏

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摘要

This paper contains details about research into the effect of digital augmentation on social presence in board games. A case study of the board game Tobago was performed during the project and a prototype application for smartphones was developed in order to compare the players' social presence in traditional and augmented versions. A repeated measures experiment was carried out with 15 subjects, during which both quantitative and qualitative data was collected. The results of the experiment show that while digital augmentation did not increase social presence in this board game, transferring some of the physical elements to digital medium is a viable game design choice.
机译:本文包含有关数字增强对棋盘游戏中社交存在影响的研究的详细信息。在该项目中,对棋盘游戏Tobago进行了案例研究,并开发了智能手机原型应用程序,以比较玩家在传统版本和增强版本中的社交状态。对15名受试者进行了重复测量实验,在此期间收集了定量和定性数据。实验结果表明,尽管数字增强不能增加这种棋盘游戏的社交感,但将某些物理元素转移到数字媒体是一种可行的游戏设计选择。

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