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Backend Infrastructure Supporting Audio Augmented Reality and Storytelling

机译:支持音频增强现实和讲故事的后端基础架构

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Today, museums are looking for new ways to attract and engage audience. These include virtual exhibitions, augmented reality and 3D modelling based applications, and interactive digital storytelling. The target of all these activities is to provide better experiences for audiences that are very familiar with the digital world. In augmented reality (AR) and interactive digital storytelling (IDS) systems, visual presentation has been dominant. In contrast to this trend, we have chosen to concentrate on auditory presentation. A key element for this is a backend service supporting different client applications. This paper discusses our experiences from designing a portable open source based audio digital asset management system (ADAM), which supports interaction with smart phones and tablets containing audio augmented reality and audio story applications. We have successfully implemented ADAM system and evaluated it in the Museum of Technology in Helsinki, Finland.
机译:今天,博物馆正在寻找吸引和聘请观众的新方法。这些包括虚拟展览,增强现实和基于3D建模的应用,以及交互式数字讲故事。所有这些活动的目标是为非常熟悉数字世界的受众提供更好的经验。在增强现实(AR)和交互式数字讲故事(IDS)系统中,视觉演示已经占主导地位。与这种趋势相比,我们选择专注于听觉呈现。这是一个关键元素是支持不同客户端应用程序的后端服务。本文讨论了我们设计了设计便携式开源的音频数字资产管理系统(ADAM)的经验,它支持与智能手机和包含音频增强现实和音频故事应用程序的平板电脑的交互。我们已成功实施亚当系统,并在芬兰赫尔辛基博物馆中进行评估。

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