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Backend Infrastructure Supporting Audio Augmented Reality and Storytelling

机译:支持音频增强现实和讲故事的后端基础架构

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Today, museums are looking for new ways to attract and engage audience. These include virtual exhibitions, augmented reality and 3D modelling based applications, and interactive digital storytelling. The target of all these activities is to provide better experiences for audiences that are very familiar with the digital world. In augmented reality (AR) and interactive digital storytelling (IDS) systems, visual presentation has been dominant. In contrast to this trend, we have chosen to concentrate on auditory presentation. A key element for this is a backend service supporting different client applications. This paper discusses our experiences from designing a portable open source based audio digital asset management system (ADAM), which supports interaction with smart phones and tablets containing audio augmented reality and audio story applications. We have successfully implemented ADAM system and evaluated it in the Museum of Technology in Helsinki, Finland.
机译:如今,博物馆正在寻找吸引和吸引观众的新方法。其中包括虚拟展览,基于增强现实和3D建模的应用程序以及交互式数字讲故事。所有这些活动的目标是为非常熟悉数字世界的受众提供更好的体验。在增强现实(AR)和交互式数字讲故事(IDS)系统中,视觉呈现一直占主导地位。与这种趋势相反,我们选择专注于听觉表现。为此的关键要素是支持不同客户端应用程序的后端服务。本文讨论了我们从设计基于便携式开源音频数字资产管理系统(ADAM)的经验,该系统支持与包含音频增强现实和音频故事应用程序的智能手机和平板电脑的交互。我们已经成功实施了ADAM系统,并在芬兰赫尔辛基的技术博物馆中对其进行了评估。

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