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Communication of Design Decisions and Usability Issues: A Protocol Based on Personas and Nielsen's Heuristics

机译:设计决策和可用性问题的通信:基于角色和尼尔森启发式的协议

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Although both agile developers and UX designers have a common concern regarding to build software with quality, they usually have different viewpoint of the user experience and usability. We have proposed a protocol in which personas and Nielsen's heuristics were used as a common vocabulary between designers and developers (SCRUM team) for the communication of recommendations and/or design solutions. We have adopted action research to conduct our research, performing a workshop and interviews to study the feasibility of the proposal; and later two case studies to compare and evaluate the use and non-use the protocol. In the final, adding to the case study comparison, we interviewed the SCRUM team who revealed that the protocol improved the understanding of recommendations and the Nielsen's heuristics contributed to objectively communicate the main problems of interaction.
机译:虽然敏捷开发人员和UX设计人员有关于构建具有质量的软件的共同关注,但它们通常具有不同的用户体验和可用性的观点。我们提出了一种协议,其中Personas和Nielsen的启发式在设计者和开发人员(SCRUM团队)之间被用作普通词汇,用于沟通建议和/或设计解决方案。我们采取了行动研究,以进行研究,执行研讨会和访谈,以研究提案的可行性;后来两种案例研究可以比较和评估使用和不使用协议。在决赛中,加入案例研究比较,我们采访了Scrum团队,他们透露了该议定书改善了对建议的理解和尼尔森的启发式促使促使互动的主要问题。

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