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Classification of Interaction Techniques in the 3D Virtual Environment on Mobile Devices

机译:移动设备上3D虚拟环境中交互技术的分类

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3D Virtual Environments (3DVE) are more and more used in different applications such as CAD, games, or teleoperation. Due to the improvement of smartphones hardware performance, 3D applications were also introduced to mobile devices. In addition, smartphones provide new computing capabilities far beyond the traditional voice communication. They are permitted by the variety of built-in sensors and the internet connectivity. In consequence, interesting 3D applications can be designed by enabling the device capabilities to interact in a 3DVE. Due to the fact that smartphones have small and flat screens and that a 3DVE is wide and dense, mobile devices present some constraints: the environment density, the depth of targets and the occlusion. The pointing task faces these three problems to select a target. We propose a new classification of the existing interaction techniques, according to three axis of classification: a) the three discussed problems (density, depth and occlusion); b) the first two subtasks of the pointing task (navigation, selection); and c) the number of targets selected by the pointing technique (1 or N). In this paper we will begin by presenting a state of the art of the different pointing techniques in existing 3DVE, structured around three selection techniques: a) Ray casting, b) Curve and c) Point cursor. Then we will present our classification, and we will illustrate the classification of the main pointing techniques for 3DVE. From this classification, we will discuss the type of interaction that seems the most appropriate to perform this subtask optimally.
机译:三维虚拟环境(3DVE)在不同的应用,例如CAD,游戏或遥控操作中越来越多的使用。由于智能手机的硬件性能的提高,3D应用程序也被引入到移动设备。此外,智能手机提供新的计算能力远远超过了传统的语音通信。它们是由多种内置传感器和互联网连接性允许的。结果,有趣的3D应用程序可以通过启用设备功能的交互3DVE设计。由于这样的事实,智能手机具有小的和平板显示器和一个3DVE宽而密集,移动设备呈现一些约束:环境密度,目标的深度和闭塞。指点任务面临着这三个问题来选择目标。我们提出的现有的交互技术新的分类,根据分类的三轴:a)将3个讨论的问题(密度,深度和闭塞); b)该指向任务(导航,选择)的前两个子任务;和c)的由指向技术(1或N)选定的目标的数目。在本文中,我们将通过呈现在本领域的现有3DVE不同指向的技术的状态开始,结构围绕三个选择技术:1)光线投射,b)中的曲线和c)点的光标。然后,我们将提出我们的分类,我们将说明的主要指向技术3DVE分类。从这个分类,我们将讨论似乎是最合适的最佳执行该子任务交互的类型。

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