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Dual-Finger 3D Interaction Techniques for mobile devices

机译:适用于移动设备的双指3D交互技术

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摘要

Three-dimensional capabilities on mobile devices are increasing, and the interactivity is becoming a key feature of these tools. It is expected that users will actively engage with the 3D content, instead of being passive consumers. Because touch-screens provide a direct means of interaction with 3D content by directly touching and manipulating 3D graphical elements, touch-based interaction is a natural and appealing style of input for 3D applications. However, developing 3D interaction techniques for handheld devices using touch-screens is not a straightforward task. One issue is that when interacting with 3D objects, users occlude the object with their fingers. Furthermore, because the user's finger covers a large area of the screen, the smallest size of the object users can touch is limited. In this paper, we first inspect existing 3D interaction techniques based on their performance with handheld devices. Then, we present a set of precise Dual-Finger 3D Interaction Techniques for a small display. Finally, we present the results of an experimental study, where we evaluate the usability, performance, and error rate of the proposed and existing 3D interaction techniques.
机译:移动设备上的三维功能正在增加,并且交互性已成为这些工具的关键功能。期望用户将积极参与3D内容,而不是被动地使用。由于触摸屏通过直接触摸和操纵3D图形元素提供了直接与3D内容进行交互的方式,因此基于触摸的交互是3D应用程序自然而吸引人的输入样式。但是,为使用触摸屏的手持设备开发3D交互技术并不是一项简单的任务。一个问题是,当与3D对象进行交互时,用户会用手指遮挡该对象。此外,因为用户的手指覆盖了屏幕的大面积,所以用户可以触摸的物体的最小尺寸受到限制。在本文中,我们首先根据现有3D交互技术在手持设备上的性能进行检查。然后,我们为小型显示器展示了一套精确的双指3D交互技术。最后,我们介绍了一项实验研究的结果,我们在其中评估了提出的和现有的3D交互技术的可用性,性能和错误率。

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