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Distance Effect: Where You Stand Determines How Promptly You Interact with Game

机译:距离效应:您站立的地方确定您与游戏互动的速度如何

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Interaction efficiency is an important concern in game playing, due to that it reflects the degree of how promptly users respond and dominates user experience. To understand the relationships between interaction efficiency and distance in motion-sensing games, this paper conducted empirical studies to assess user performance (mostly hand gesture movements) at various interaction distances. The results identify the existence of 'low point' at which users responded less efficiently, the range of 'low point' values was much smaller than that of usual distances as we selected though. Beyond that, interaction efficiency recovered quickly to a steadily high level with distance increase. The results implied the distance's direct influence on interaction efficiency in motion-sensing game playing, and it also shows new avenues to address the interaction efficiency in game playing according to standing distances. Furthermore, guidelines were provided to assist game developers to fully consider the role of distance.
机译:相互作用效率是游戏的重要关注,因为它反映了用户如何响应和占据用户体验的程度。为了了解运动传感游戏中交互效率和距离之间的关系,本文进行了在各种相互作用距离处评估用户性能(大多数手势运动)的实证研究。结果确定了用户响应的“低点”的存在,因为我们选择的“低点”值远小于通常距离的范围。除此之外,相互作用效率迅速恢复到稳步高水平,距离增加。结果暗示了距离对运动感应游戏中的相互作用效率的直接影响,并且还显示了根据站立距离的游戏中的相互作用效率解决新的途径。此外,提供了指导方针,以帮助游戏开发商充分考虑距离的作用。

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