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Usability in Virtual and Augmented Environments: A qualitative and quantitative study

机译:虚拟和增强环境中的可用性:定性和量化研究

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Virtual and Augmented Reality are developing rapidly: there is a multitude of environments and experiments in several laboratories using from simple HMD (Head-Mounted Display) visualization to more complex and expensive 6-wall projection CAVEs, and other systems. Still, there is not yet a clear emerging technology in this area, nor commercial applications based on such a technology are used in large scale. In addition to the fact that this is a relatively recent technology, there is little work to validate the utility and usability of Virtual and Augmented Reality environments when compared with the traditional desktop set-up. However, usability evaluation is crucial in order to design better systems that respond to the users' needs, as well as for identifying applications that might really gain from the use of such technologies. This paper presents a preliminary usability evaluation of a low-cost Virtual and Augmented Reality environment under development at the University of Aveiro, Portugal. The objective is to assess the difference between a traditional desktop set-up and a Virtual/Augmented Reality system based on a stereo HMD. Two different studies were performed: the first one was qualitative and some feedback was obtained from domain experts who used an Augmented Reality set-up as well as a desktop in different data visualization scenarios. The second study consisted in a controlled experiment meant to compare users' performances in a gaming scenario in a Virtual Reality environment and a desktop. The overall conclusion is that these technologies still have to overcome some hardware problems. However, for short periods of time and specific applications, Virtual and Augmented Reality seems to be a valid alternative since HMD interaction is intuitive and natural.
机译:虚拟和增强现实正在迅速发展:在几个实验室中使用简单的HMD(头戴式显示器)可视化以及更复杂且昂贵的6壁投影洞和其他系统,有多种环境和实验。尽管如此,该领域还没有明确的新兴技术,基于这种技术的商业应用是大规模使用的。除了这是一个相对近期的技术外,与传统桌面设置相比,验证虚拟和增强现实环境的实用性和可用性几乎没有作用。然而,可用性评估至关重要,以便设计响应用户需求的更好系统,以及识别可能真正获得此类技术的应用程序。本文介绍了葡萄牙阿威罗大学开发的低成本虚拟和增强现实环境的初步可用性评价。目标是评估传统桌面设置与基于立体声HMD的虚拟/增强现实系统之间的差异。执行了两个不同的研究:第一个是定性的,并且从使用增强现实设置以及在不同数据可视化方案中使用桌面的域专家获得一些反馈。第二项研究包括在一个受控实验中,意味着将用户在虚拟现实环境和桌面中的游戏场景中的性能进行比较。整体结论是这些技术仍然必须克服一些硬件问题。然而,对于短时间的时间和特定应用,虚拟和增强现实似乎是一个有效的替代方案,因为HMD互动直观和自然。

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