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A Novel Technique for Visualizing High-Resolution 3-D Terrain Maps

机译:一种可视化高分辨率3-D地形地图的新技术

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A new technique is presented for visualizing high-resolution terrain elevation data. It produces realistic images at small scales on the order of the data resolution and works particularly well when natural objects are present. Better visualization at small scales opens up new applications, like site surveillance for security and Google Earth-type local search and exploration tasks that are now done with 2-D maps. The large 3-D maps are a natural for high-resolution stereo display. The traditional technique drapes a continuous surface over the regularly spaced elevation values. This technique works well when displaying large areas or in cities with large buildings, but falls apart at small scales or for natural objects like trees. The new technique visualizes the terrain as a set of disjoint square patches. It is combined with an algorithm that identifies smooth areas within the scene. Where the terrain is smooth, such as in grassy areas, roads, parking lots and rooftops, it warps the patches to create a smooth surface. For trees or shrubs or other areas where objects are under-sampled, however, the patches are left disjoint. This has the disadvantage of leaving gaps in the data, but the human mind is very adept at filling in this missing information. It has the strong advantage of making natural terrain look realistic - trees and bushes look stylized but still look natural and are easy to interpret. Also, it does not add artifacts to the map, like filling in blank vertical walls where there are alcoves and other structure and extending bridges and overpasses down to the ground. The new technique is illustrated using very large 1-m resolution 3-D maps from the Rapid Terrain Visualization (RTV) program, and comparisons are made with traditional visualizations using these maps.
机译:提出了一种用于可视化高分辨率地形高程数据的新技术。它在数据分辨率的顺序上以小规模产生现实图像,并且在存在自然对象时特别好。小尺度的更好可视化开辟了新的应用程序,如现场监控安全性和谷歌地球类型的本地搜索和探索任务,现在完成了2-D映射。大型3-D图是高分辨率立体声显示器的自然。传统技术通过定期间隔的高度值覆盖连续表面。在展示大面积或具有大型建筑物的城市时,这种技术运行良好,但在小鳞片或树木等自然物体上崩溃。新技术可视化地形,作为一组不相交的方形补丁。它与识别场景中的平滑区域的算法组合。地形光滑的地方,如在草地,道路,停车场和屋顶,它翘曲贴片以产生光滑的表面。然而,对于树木或灌木或其他物体被取样的区域,待遇是不相交的。这具有在数据中留下差距的缺点,但人类思想非常擅长填补这种缺失的信息。它具有制作自然地形看起来现实 - 树木和灌木丛的强大优势看起来风格化,但仍然看起来很自然,很容易解释。此外,它不会向地图添加伪像,如填充空白垂直墙,其中有玻璃窗和其他结构并延伸桥梁并立交到地面。使用来自快速地形可视化(RTV)程序(RTV)程序的非常大的1米分辨率3-D图来说明新技术,并且使用这些地图使用传统可视化进行比较。

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