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Sensor fusion based measurement of human head motion

机译:基于传感器融合的人头运动测量

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Present virtual reality systems often use unconstrained sensors like Polhemus Tracker. These have advantages of unconstrainedness and wider motion range, but have deficiencies of low sampling rate (/spl sim/60 Hz) and critical latency (/spl sim/100 ms). This paper proposes a method, which raises the sampling rate and compensates the latency of Polhemus on rotational motion through the "sensor fusion" of gyro sensor, and Polhemus measurements and a method of evaluating the performance of unconstrained motion sensors quantatively. The validity of the methods was confirmed by off-line computation of actual data.
机译:当前虚拟现实系统经常使用像彩色磐的跟踪器等无关传感器。这些具有不受约束和更广泛的运动范围的优点,但具有低采样率(/ SPL SIM / 60 Hz)和关键延迟(/ SPL SIM / 100ms)的缺陷。本文提出了一种方法,它通过陀螺仪传感器的“传感器融合”,以及彩色测量和量化的方法,补偿了采样率并通过“传感器融合”和彩色测量值来补偿旋转运动的延迟。通过实际数据的离线计算确认了该方法的有效性。

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