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Evaluating Strategies for Running from the Cops

机译:评估警察跑的策略

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Moving target search (MTS) or the game of cops and robbers has a broad field of application reaching from law enforcement to computer games. Within the recent years research has focused on computing move policies for one or multiple pursuers (cops). The present work motivates to extend this perspective to both sides, thus developing algorithms for the target (robber). We investigate the game with perfect information for both players and propose two new methods, named TrailMax and Dynamic Abstract Trailmax, to compute move policies for the target. Experiments are conducted by simulating games on 20 maps of the commercial computer game Baldur's Gate and measuring survival time and computational complexity. We test seven algorithms: Cover, Dynamic Abstract Mini-max, minimax, hill climbing with distance heuristic, a random beacon algorithm, TrailMax and DA-TrailMax. Analysis shows that our methods outperform all the other algorithms in quality, achieving up to 98% optimality, while meeting modern computer game computation time constraints.
机译:移动目标搜索(MTS)或警察和劫匪的游戏具有广泛的应用程序,从执法到计算机游戏。在近年来,研究专注于计算一个或多个追求者(警察)的移动政策。本作本作的动机使这两侧扩展到这两侧,从而为目标(强盗)开发算法。我们将游戏调查了游戏,为两个玩家提供了完美的信息,并提出了两个名为TrailMax和动态抽象路关的新方法,以计算目标的移动策略。通过模拟商业计算机游戏Baldur门的20张地图和测量生存时间和计算复杂性进行实验。我们测试七种算法:封面,动态抽象迷你最大值,Minimax,Hill爬升,距离启发式,随机标信标算法,TrailMax和Da-TrailMax。分析表明,我们的方法优于质量的所有其他算法,实现高达98%的最优性,同时满足现代计算机游戏计算时间约束。

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