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Probabilistic State Translation in Extensive Games with Large Action Sets

机译:大型动作集中广泛游戏中的概率状态翻译

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Equilibrium or near-equilibrium solutions to very large extensive form games are often computed by using abstractions to reduce the game size. A common abstraction technique for games with a large number of available actions is to restrict the number of legal actions in every state. This method has been used to discover equilibrium solutions for the game of no-limit heads-up Texas Hold'em. When using a solution to an abstracted game to play one side in the un-abstracted (real) game, the real opponent actions may not correspond to actions in the abstracted game. The most popular method for handling this situation is to translate opponent actions in the real game to the closest legal actions in the abstracted game. We show that this approach can result in a very exploitable player and propose an alternative solution. We use probabilistic mapping to translate a real action into a probability distribution over actions, whose weights are determined by a similarity metric. We show that this approach significantly reduces the exploitability when using an abstract solution in the real game.
机译:通过使用抽象来降低游戏大小,通常计算对非常大的广泛形式游戏的平衡或近平衡解决方案。具有大量可用行动的游戏的常用抽象技术是限制每个州中的法律行为的数量。该方法已被用于发现No-Limit Head-Up Texas Hold'em游戏的均衡解决方案。在使用解决方案到抽象的游戏中在未抽象的(Real)游戏中播放一侧时,真正的对手动作可能与抽象游戏中的动作不符。处理这种情况的最受欢迎的方法是将实际游戏中的对手行动转化为抽象游戏中最接近的法律行动。我们表明这种方法可能导致一个非常可利用的球员并提出替代解决方案。我们使用概率映射来将实际动作转换为概率分布,其权重由相似度量确定。我们表明,在真实游戏中使用抽象解决方案时,这种方法显着降低了利用性。

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