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Algorithms and Complexity Results for Pursuit-Evasion Problems

机译:追求逃避问题的算法和复杂性结果

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We study pursuit-evasion problems where a number of pursuers have to clear a given graph. We study when polynomial-time algorithms exist to determine how many pursuers are needed to clear a given graph and how a given number of pursuers should move on the graph to clear it with either a minimum sum of their travel distances or minimum task-completion time. We generalize prior work to both unit-width arbitrary-length and unit-length arbitrary-width graphs and derive both algorithms and complexity results for a variety of graph topologies. In this context, we describe a polynomial-time algorithm, called CLEARTHETREE, that is much shorter and algo-rithmically simpler than the state-of-the-art algorithm for the minimum pursuer problem on trees. Our theoretical research lays a firm theoretical foundation for pursuit evasion on graphs and informs practitioners about which problems are easy and which ones are hard.
机译:我们研究了一些追求的追求问题,其中一些追求者必须清除给定的图表。我们研究了多项式时间算法来确定清除给定图表需要多少追求,以及给定数量的追查者应该如何在图表上移动,以清除其旅行距离的最小总和或最小任务完成时间。我们概括了单位宽度任意长度和单位长度任意宽度图的先前工作,并导出各种图形拓扑的算法和复杂性结果。在这种情况下,我们描述了一种称为CleartheTree的多项式 - 时间算法,该多项式算法比树木上最小的追踪问题的最新算法更短而且算法速度更短。我们的理论研究为追求图形的逃避逃避并通知从业者对哪些问题很容易的理论基础,并且难以努力。

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