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POST PROCESSING TECHNIQUES TO CORRECT INERTIAL ERRORS IN HIGH FIDELITY TERRAIN TOPOLOGY MEASUREMENTS

机译:后处理技术以纠正高保真地形拓扑测量中的惯性误差

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New issues have surfaced with the emergence of 3D terrain profilers for simulation use and the recent interest by the FHWA to establish reference profiling devices. Massive file sizes can be difficult to manage and, more importantly, data inaccuracies arise from small inertial errors. These faults are most apparent when combining multiple runs of data in the post-processing phase. Techniques for eliminating these inconsistencies vary based on the type of terrain being measured. This work develops two techniques for correcting these inconsistencies. For smooth terrain surface simulations such as racetracks or highways, data can be down sampled through a spatial averaging method to fill gaps and smooth the artificial bumps created by inertial errors. Using spatial averaging on more eventful terrain, however, may attenuate actual features that would excite vibration in a vehicle. In this case, lane overlap can be used to adjust the vertical heights of adjacent lanes. This work develops two post processing techniques to remove small data inconsistencies in 3D terrain data.
机译:新问题符合3D地形分析器的仿真使用和FHWA最近的兴趣建立参考分析设备。大规模的文件大小可能难以管理,更重要的是,从小惯性误差产生数据不准确。在后处理阶段结合多个数据时,这些故障最明显。消除这些不一致的技术基于正在测量的地形的类型而变化。这项工作开发了两种用于纠正这些不一致的技术。对于诸如赛道或高速公路的平滑地形表面模拟,可以通过空间平均方法进行数据,以填充间隙并平滑通过惯性误差产生的人工凸块。然而,在更加比率的地形上使用空间平均可能会衰减在车辆中振动的实际功能。在这种情况下,车道重叠可用于调节相邻车道的垂直高度。这项工作开发了两个后处理技术,以消除3D地形数据中的小数据不一致。

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