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A function-based approach to real-time visualization using graphics processing units

机译:使用图形处理单元的实时可视化的基于功能的方法

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A function-based approach of object rendering based on perturbation functions and 3D textures with the use of graphics processing units is proposed. To generate the terrain and the control in levels of detail, the similar technique as that for color textures is used. A method of real-time rendering of 3D clouds is described. For this aim, it is proposed to form 3D textures by means of pre-processing of the inner cloud pattern and volume-oriented rendering.
机译:提出了一种基于基于对象渲染的函数渲染方法,其基于扰动函数和3D纹理使用使用图形处理单元。为了产生细节水平的地形和控制,使用与颜色纹理的类似技术。描述了一种实时渲染的3D云的方法。为此目的,建议通过内部云图案的预处理和面向体积的渲染来形成3D纹理。

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