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Training an Under-actuated Gripper for Grasping Shallow Objects Using Reinforcement Learning

机译:使用强化学习训练一个驱动的夹具,用于抓住浅底物体

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Robot programming and training depends on the task that needs to be completed, the end-effector properties and functionalities and the working space. These considerations can complicate the programming process, which in return, increase the time that is needed for training the robot. Thus, several research approaches have been introduced to address training the robots intuitively. In this regard, this paper presents an approach for training an under-actuated gripper and the robot attached to it for grasping shallow objects. The research work started by detailed analysis of the fingers of human hand during the grasping process. Then, a modified design of the gripper has been produced. This modification includes adding an artificial nail among other hardware-related modifications. Then, a Q-Learning algorithm has been used for training the gripper on grasping the shallow object. With two fingers, three actions were configured, and 625 states were configured for the learning algorithm. For the validation, a coin has been used for representing the shallow object. The results showed reduction in both the grasping time and the number of movements.
机译:机器人编程和培训取决于需要完成的任务,结束效应器属性和功能以及工作空间。这些考虑因素可以使编程过程复杂化,这些过程是返回,增加培训机器人所需的时间。因此,已经引入了几种研究方法来直观地解决机器人。在这方面,本文介绍了一种训练驱动的夹持器和连接到其上的机器人的方法,用于抓住浅底物。通过对掌握过程中人手手指的详细分析开始的研究工作。然后,已经产生了夹具的改进设计。该修改包括在其他与硬件相关的修改中添加人工指甲。然后,Q学习算法已用于培训抓住浅对象的夹具。有了两个手指,配置了三个操作,并为学习算法配置了625个状态。对于验证,硬币用于代表浅对象。结果表明掌握时间和运动次数减少。

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