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Analysis and Evaluation of Player Engagement in Serious Education Game using Game Refinement Theory Case Study: Arithmatopia Game

机译:游戏细化理论案例研究分析与评估认真教育游戏的参与:arithmatopia游戏

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Deep engagement when playing games has the potential to be one of the important things that determines the impact of playing games, especially in serious education games that have the specific purpose of helping players learn a certain subject. Arithmatopia is a serious education game to help elementary school students improve arithmetic skills with the gamification of number bonds to 10 method proposed by Rowland (2008) with three gameplay modes single player, competitive multiplayer, and cooperative-competitive multiplayer. Game refinement theory is a theory introduced by Iida (2004) about the uncertainty of game results that can be used to measure player engagement. Game refinement theory is used to get the value of refinement to compare three gameplay modes single player, competitive multiplayer, and cooperative-competitive multiplayer in Arithmatopia. The results show that cooperative-competitive multiplayer mode is the mode that can create the highest player engagement in Arithmatopia with the highest average refinement value of 0.095 ± 0.02 in 3 games, followed by competitive multiplayer mode of 0.085 ± 0.013 in 3 games and the lowest is the single player mode of 0.082 ± 0.004 in 3 games. The results obtained have proved and supported quantitative statements in the results of previous qualitative research on multiplayer gameplay which is better for creating high player engagement compared to single player gameplay in games.
机译:在玩游戏时深入参与有可能成为决定玩游戏影响的重要事物之一,特别是在认真的教育游戏中,这些游戏具有帮助玩家学习某个主题的特定目的。 arithmatopia是一个严肃的教育游戏,帮助小学生提高汽化技能与罗兰(2008)提出的10个方法,三个游戏模式单一球员,竞争多人游戏和合作竞争多人游戏。游戏细化理论是IIDA(2004)介绍的理论,了解可用于测量球员参与的游戏结果的不确定性。游戏细化理论用于获得细化的价值,以比较三种游戏模式单人播放器,竞争多人游戏和协作竞争多人在arthmatopia中的价值。结果表明,合作竞争的多人模式是可以在3场比赛中最高平均细化值的最高平均细化值的最高播放器接触的模式,其次是3场比赛中的竞争多人模式为0.085±0.013,最低单人播放器模式为3场比赛中0.082±0.004。获得的结果已经证明并支持了对多人游戏玩法的先前定性研究结果的定量陈述,而与游戏中的单人玩家游戏玩具相比,更好地创造高球员参与。

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