The tropism system cognitive architecture provides an intuitiveformalism for colonies of agents, either hardware or software. Wepresent a fine-grained implementation of the architecture on a colony ofsoftware agents for the interpretation of human tactile gestures forrobotic trajectory specification and modification. The fine-grainednature of the architecture and the use of the port-based objectframework for agent instantiation allows the manual construction of acapable agent set that is reconfigurable and reusable across differentgesture-based interaction tasks
展开▼