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A Smoothing Stochastic Phase Retrieval Algorithm for Solving Random Quadratic Systems

机译:求解随机二次系统的平滑随机相位检索算法

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A novel Stochastic Smoothing Phase Retrieval (SSPR) algorithm is studied to reconstruct an unknown signal x ∈ ℝnor ${{mathbb{C}}^n}$ from a set of absolute square projections yk= |⟨ak; x⟩|2. This inverse problem is known in the literature as Phase Retrieval (PR). Recent works have shown that the PR problem can be solved by optimizing a nonconvex and non-smooth cost function. Contrary to the recent truncated gradient descend methods developed to solve the PR problem (using truncation parameters to bypass the non-smoothness of the cost function), the proposed algorithm approximates the cost function of interest by a smooth function. Optimizing this smooth function involves a single equation per iteration, which leads to a simple scalable and fast method especially for large sample sizes. Extensive simulations suggest that SSPR requires a reduced number of measurements for recovering the signal x, when compared to recently developed stochastic algorithms. Our experiments also demonstrate that SSPR is robust to the presence of additive noise and has a speed of convergence comparable with that of state-of-the-art algorithms.
机译:研究了一种新颖的随机平滑相位检索(SSPR)算法来重构未知信号x∈ℝ n 或来自一组绝对正方形投影y的$ {{\ mathbb {C}} ^ n} $ k = |⟨a k ; ⟩| 2 。在文献中将该逆问题称为相位检索(PR)。最近的工作表明,可以通过优化非凸且非平滑的成本函数来解决PR问题。与最近为解决PR问题而开发的截断梯度下降方法(使用截断参数绕过成本函数的非平滑性)相反,所提出的算法通过平滑函数来近似感兴趣的成本函数。优化此平滑函数每次迭代涉及一个方程,这导致一种简单的可伸缩且快速的方法,尤其是对于大样本量。大量的模拟表明,与最近开发的随机算法相比,SSPR需要更少的测量量来恢复信号x。我们的实验还证明,SSPR对加性噪声的存在具有鲁棒性,并且收敛速度可与最新算法相媲美。

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