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A Smoothing Stochastic Phase Retrieval Algorithm for Solving Random Quadratic Systems

机译:一种用于求解随机二次系统的平滑随机相位检索算法

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A novel Stochastic Smoothing Phase Retrieval (SSPR) algorithm is studied to reconstruct an unknown signal x ∈ ?nor ${{mathbb{C}}^n}$ from a set of absolute square projections yk= |?ak; x?|2. This inverse problem is known in the literature as Phase Retrieval (PR). Recent works have shown that the PR problem can be solved by optimizing a nonconvex and non-smooth cost function. Contrary to the recent truncated gradient descend methods developed to solve the PR problem (using truncation parameters to bypass the non-smoothness of the cost function), the proposed algorithm approximates the cost function of interest by a smooth function. Optimizing this smooth function involves a single equation per iteration, which leads to a simple scalable and fast method especially for large sample sizes. Extensive simulations suggest that SSPR requires a reduced number of measurements for recovering the signal x, when compared to recently developed stochastic algorithms. Our experiments also demonstrate that SSPR is robust to the presence of additive noise and has a speed of convergence comparable with that of state-of-the-art algorithms.
机译:一种新型的随机平滑相位恢复(SSPR)算法进行了研究,以重建一个未知信号x∈? n 或$ {{ mathbb {C}} ^ N}从一组绝对平方突起Y $ k = |?一 k ; X?| 2 。该逆问题在文献中作为相位恢复(PR)是已知的。最近的工作表明,PR问题可以通过优化非凸和非平滑成本函数来解决。违背开发来解决问题PR(使用截断参数来旁路所述成本函数的非光滑度)的最近截短梯度下降方法,所提出的算法由近似的平滑函数的感兴趣的成本函数。优化此平滑函数包括每次迭代一个方程,这导致一个简单的可扩展性和快速的方法特别适用于大的样本大小。大量的模拟表明,SSPR需要的测量数目减少为相比最近开发的随机算法时恢复信号x。我们的实验还表明,SSPR是稳健的加性噪声​​的存在,并且具有与该状态的最先进的算法收敛可比的速度。

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