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Feeling crowded yet?: crowd simulations for VR

机译:感到拥挤了吗?:VR的人群模拟

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With advances in virtual reality technology and its multiple applications, the need for believable, immersive virtual environments is increasing. Even though current computer graphics methods allow us to develop highly realistic virtual worlds, the main element failing to enhance presence is autonomous groups of human inhabitants. A great number of crowd simulation techniques have emerged in the last decade, but critical details in the crowd's movements and appearance do not meet the standards necessary to convince VR participants that they are present in a real crowd. In this paper, we review recent advances in the creation of immersive virtual crowds and discuss areas that require further work to turn these simulations into more fully immersive and believable experiences.
机译:随着虚拟现实技术及其多种应用程序的发展,对可信的,身临其境的虚拟环境的需求正在增长。尽管当前的计算机图形方法允许我们开发高度逼真的虚拟世界,但未能增强存在感的主要因素是人类居民的自治团体。在过去的十年中出现了许多人群模拟技术,但是人群的动作和外观中的关键细节无法满足说服VR参与者真实人群中所必需的标准。在本文中,我们回顾了沉浸式虚拟人群创建方面的最新进展,并讨论了需要进一步工作才能将这些模拟转变为更完全沉浸式和可信的体验的领域。

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