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Dimension of structural usability for Augmented Reality system

机译:增强现实系统的结构可用性维度

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Augmented Reality (AR) was a result of scientist vision where earlier application was for composition of augmented image. Since 1960s, the development progression has been focused on improving accuracy in object registration. But people are often incapable of considering the long-term implications for using such technology thus jeopardize overall usability of AR in real world context. However, integration of AR with web 2.0 solutions has permit users to receive virtual information while viewing actual items within a frame of see-through display that has been ergonomically improved. Synthesized view of the real world with AR technology has been seen as futuristic interface for information acquisition. Therefore, this study has been performed to identify factors that affect usability of AR as everyday application prior to actual deployment and evaluation with AR related technology.
机译:增强现实(AR)是科学家眼光的结果,早期的应用是用于增强图像的合成。自1960年代以来,开发进展一直集中在提高对象注册的准确性上。但是人们通常无法考虑使用这种技术的长期影响,从而危害了现实世界中AR的整体可用性。但是,AR与Web 2.0解决方案的集成使用户可以在查看已通过人机工程学改进的透视显示框架内的实际项目的同时,接收虚拟信息。使用AR技术对现实世界的综合视图已被视为信息获取的未来派界面。因此,在进行与AR相关的技术的实际部署和评估之前,已经进行了这项研究以识别影响AR作为日常应用的可用性的因素。

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