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Recursive Bayesian pose and shape estimation of 3D objects using transformed plane curves

机译:使用变换后的平面曲线对3D对象进行递归贝叶斯姿势和形状估计

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We consider the task of recursively estimating the pose and shape parameters of 3D objects based on noisy point cloud measurements from their surface. We focus on objects whose surface can be constructed by transforming a plane curve, such as a cylinder that is constructed by extruding a circle. However, designing estimators for such objects is challenging, as the straightforward distance-minimizing approach cannot observe all parameters, and additionally is subject to bias in the presence of noise. In this article, we first discuss these issues and then develop probabilistic models for cylinder, torus, cone, and an extruded curve by adapting related approaches including Random Hypersurface Models, partial likelihood, and symmetric shape models. In experiments with simulated data, we show that these models yield unbiased estimators for all parameters even in the presence of high noise.
机译:我们考虑基于从其表面产生的噪声点云测量值来递归估计3D对象的姿势和形状参数的任务。我们关注的对象是可以通过变换平面曲线来构造其表面的对象,例如通过拉伸圆来构造的圆柱体。然而,为这种物体设计估计器是具有挑战性的,因为直接的距离最小化方法无法观察所有参数,并且在存在噪声的情况下容易产生偏差。在本文中,我们首先讨论这些问题,然后通过采用相关方法(包括随机超曲面模型,局部似然模型和对称形状模型)来开发圆柱,圆环,圆锥和拉伸曲线的概率模型。在带有模拟数据的实验中,我们表明即使在存在高噪声的情况下,这些模型也能为所有参数提供无偏估计量。

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