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Neural network based predictors for 3D content streaming and rendering

机译:基于神经网络的3D内容流和渲染预测器

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3D content streaming and rendering system has attracted a significant attention from both academia and industry. However, these systems struggle to provide comparable quality to that of locally stored and rendered 3D data. Since the rendered 3D content on to the client machine is controlled by the users, their interactions have a strong impact on the performance of 3D content streaming and rendering system. Thus, considering user behaviors in these systems could bring significant performance improvements. In this paper, an Artificial Neural Network (ANN) based predictor is proposed for 3D content streaming and rendering. The user interactions on various 3D contents are profiled and used as information to train the Neural Network predictors. The 3D content could be static or dynamic 3D object / scene. We test our model through another set of interactions over the 3D contents by same users. The tested result shows that our model can learn the user interactions and is able to predict several interactions to help in optimizing the streaming and rendering for better performance. We also propose various approaches based on traces collected from the same/different users to accelerate the learning process of the neural network.
机译:3D内容流和渲染系统引起了学术界和行业的极大关注。但是,这些系统难以提供与本地存储和渲染的3D数据相当的质量。由于渲染到客户端计算机上的3D内容由用户控制,因此他们的交互对3D内容流和渲染系统的性能有很大影响。因此,考虑这些系统中的用户行为可以带来显着的性能改进。在本文中,提出了一种基于人工神经网络(ANN)的预测器,用于3D内容流和渲染。对各种3D内容上的用户交互进行分析,并将其用作信息来训练神经网络预测器。 3D内容可以是静态或动态3D对象/场景。我们通过同一用户在3D内容上进行的另一组交互来测试模型。测试结果表明,我们的模型可以学习用户交互,并能够预测几种交互,以帮助优化流传输和渲染以获得更好的性能。我们还基于从相同/不同用户处收集的迹线提出了各种方法,以加速神经网络的学习过程。

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