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Analysis of Jump Jump Game and its Possible Enhancement

机译:跳跳游戏分析及其可能的增强

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Jump & Jump, what is an arcade game launched on the WeChat platform (a social software in China) at the end of 2017 by Tencent. The game was all the rage shortly after it was launched and becoming a hot topic for both users and media, which then later loses such spotlights just after a few months. The objective of this paper is to reveal the reasons for the Jump & Jump game to be phenomenal and downfall while finding its possible enhancement. The entertainment assessment of Jump & Jump game is performed by using the game refinement theory. Previous works on game refinement theory have shown that it is a reliable measurement tool for evaluating the game's entertainment where the sophistication of games can be determined. Hence, through the investigation of GR's measure of different level players (the level of players is expressed by $Lin[0.1,0.9])$. it can be concluded that the Jump & Jump game is a game that gamified sports training, where possible enhancement is established to improve the game as well as potential design direction of an arcade game.
机译:Jump&Jump是一款由腾讯在2017年底在微信平台(中国的社交软件)上推出的街机游戏。该游戏发布后不久就风靡一时,并成为用户和媒体的热门话题,几个月后,后来又失去了这种关注。本文的目的是揭示Jump&Jump游戏惊人和崩溃的原因,同时找到可能的增强功能。使用游戏优化理论对Jump&Jump游戏的娱乐性进行评估。以前有关游戏优化理论的工作表明,它是一种可评估游戏娱乐性的可靠测量工具,可以确定游戏的复杂程度。因此,通过调查GR对不同级别参与者的度量(参与者的级别表示为 $ L \ in [0.1, 0.9])$ 。可以得出结论,Jump&Jump游戏是一种将运动训练游戏化的游戏,其中可能建立了增强功能,以改善游戏以及街机游戏的潜在设计方向。

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