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Compensation of perceived hardness of a virtual object with cutaneous feedback

机译:通过皮肤反馈对虚拟物体的感知硬度的补偿

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Wearable glove type haptic interfaces are often required to be light weight, which constrains the actuator to exert low torques. This causes a virtual object to feel compliant, reducing the range of presented surface properties. To overcome the limitation, we propose to compensate the hardness of a virtual object with cutaneous feedback. A cutaneous haptic interface is designed to present the hardness to a user's fingertip along with a force-feedback interface and the corresponding rendering strategy is proposed. Two experiments were conducted to evaluate the proposed approach for one-finger touch and two-finger grip for stiffness values under 0.3 N/mm. Experimental results indicate that the addition of cutaneous feedback led the virtual surface to feel significantly harder than the nominal stiffness felt by force-feedback alone. In addition, the perceived hardness was significantly affected by the rate of hardness rendered with cutaneous interface when the nominal stiffness was increased.
机译:可穿戴手套式触觉界面通常需要重量轻,这将致动器限制为施加低扭矩。这导致虚拟对象符合符合,减少呈现的曲面属性的范围。为了克服限制,我们建议用皮肤反馈补偿虚拟物体的硬度。皮肤触觉界面被设计成将硬度与用户的指尖以及强制反馈接口呈现,提出了相应的渲染策略。进行了两个实验以评估一个手指触摸和双指夹的所提出的方法,用于0.3N / mm下的刚度值。实验结果表明,皮肤反馈的添加导致虚拟表面的感觉明显比仅由力 - 反馈所感受到的标称刚度。此外,当标称刚度增加时,通过皮肤界面的硬度率显着影响。

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