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Approach augmented reality real-time rendering for understanding light and shade in art education

机译:借助增强现实实时渲染来了解美术教育中的明暗

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This paper propose is approached the integration of Augmented Reality (AR) system and Real-time rendering to enhance the process of Art education, that create the new learning experience and better quality of teaching. According to the subject about light and shade, which every art student must learn. By understanding how light operates on the fundamental volumes of the shape such as sphere, cylinder, and cube. The student will be able to realistically shade and render basic forms and be prepared to draw more complex subjects. However, the teaching process is through illustrated books, which hard for the student who did not have an experience in Light and Shade to clearly understand the method. Augmented reality technology is able to support the effective way to describe how light and shade work. By showing the shape in three-dimension with light and shade. From real-time rendering technique, the light source can move around to cast the different appearance of light and shade. It is simple to use and understand for student. Furthermore, Augmented reality enhanced interesting way to study in the way that computer screen cannot deliver.
机译:本文提出将增强现实(AR)系统与实时渲染相集成的方法,以增强美术教育的过程,从而创造新的学习体验和更好的教学质量。根据有关光影的主题,每个美术专业学生都必须学习。通过了解光如何在形状的基本体积(例如球体,圆柱体和立方体)上运行。学生将能够现实地着色和渲染基本形式,并准备绘制更复杂的主题。但是,教学过程是通过带插图的书进行的,对于没有光与影经验的学生来说,很难清楚地理解该方法。增强现实技术能够支持描述明暗工作原理的有效方法。通过用明暗显示三维形状。通过实时渲染技术,光源可以四处移动以投射不同外观的明暗。对学生来说,它易于使用和理解。此外,增强现实以计算机屏幕无法交付的方式增强了有趣的学习方式。

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