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Design and Implementation of Interactive VR Campus Roaming System

机译:交互式VR校园漫游系统的设计与实现

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Virtual reality technology can be widely used in all aspects of virtual, and there are multiple successful cases. Jinan University was used as a research object in this project. The customers' natural requirements of spatial authenticity were analyzed in term of the natural guidance theory model, safety, comfort, motivation, and interaction efficiency in the VR campus experience. The Unity3D platform and the latest natural human-computer interaction technology were employed during the creation. By using the HTC Vive helmets and handles, we can collect human body data and scene motion data to drive virtual roaming actions, which can manipulate human motion behavior and allow virtual players to roam across land, water, and air, pick up rubbish to increase campus environmental protection values, make shots, play football, swim, and fight against negative campus energy with weapons. Tests have shown that the system is easy to use and widely praised by users.
机译:虚拟现实技术可以广泛应用于虚拟的所有方面,并且有多种成功的情况。济南大学被用作该项目的研究对象。在VR校园经验中的自然指导理论模型,安全,舒适,动力和互动效率,分析了客户的自然需求。在创作期间采用了Unity3D平台和最新的自然人计算机交互技术。通过使用HTC Vive Helmets和Handles,我们可以收集人体数据和场景运动数据,以驱动虚拟漫游动作,可以操纵人类运动行为,并允许虚拟玩家在陆地,水和空中漫游,拿起垃圾增加校园环境保护价值观,拍摄,踢足球,游泳,并与武器反对负面校园能源。测试表明,该系统易于使用和广泛称赞用户。

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