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On the Cooperation for Content Caching from a Coalitional Game Perspective

机译:联盟博弈视角下的内容缓存合作

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Cooperative content caching has been demonstrated to achieve significant performance gain over the conventional content caching paradigm by exploiting content diversity through the participation of multiple cooperative nodes. Although cooperative content caching has the potential to increase the efficiency, an improper coalition formation may result in severe performance degradation. Therefore, the cooperative nodes should be carefully selected according to their interests in different content objects. In this paper, we develop an analytical framework for cooperative content caching from a coalitional game perspective. The cooperation issue for content caching among nodes is studied by the coalitional game theory, and the associated problems are analyzed in different cases that the utility transfer among nodes is allowed or not. If the utility transfer is allowed, by exploiting the properties of the coalitional costs, we derive the non-empty property of the core of a transferable utility coalitional game, and prove that the grand coalition is stable in spite of the presence of coalition costs. If the utility transfer is not allowed, we adopt a non-transferable utility coalitional game model. The grand coalition is not always stable in the presence of coalition costs. A merge and split algorithm is proposed to form the coalitional structure for iteratively improving the caching performance. Finally, the simulation results demonstrate the cooperation gains on both the sum and individual utilities in different scenarios.
机译:已经证明了合作内容缓存,通过参与多个协作节点的参与来实现传统内容缓存范例的显着性能增益。虽然合作内容缓存有可能提高效率,但不正确的联盟形成可能导致严重的性能下降。因此,应根据其在不同内容对象中的兴趣仔细选择协作节点。在本文中,我们开发了一个分析框架,用于从独立游戏视角的合作内容缓存。通过联盟博弈论研究了节点中的内容缓存的合作问题,并在不同情况下分析了相关问题,即允许节点之间的公用事业转移。如果允许公用事业转移,通过利用联盟成本的性质,我们得出了可转让的公用事业联盟游戏的核心的非空特性,并证明了尽管存在联盟成本的巨大联盟是稳定的。如果不允许公用事业转移,我们采用不可转让的公用事业联合游戏模型。在联合成本存在下,大联盟并不总是稳定。提出了一种合并和分割算法来形成用于迭代提高缓存性能的联盟结构。最后,模拟结果展示了不同情景中的总和和个人公用事业的合作收益。

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