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Efficient Reconstruction of Light Fields for Consistently Augmented Reality Using Dense Multi-view Systems

机译:使用密集多视点系统有效重建视场,从而始终如一地增强现实

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In this paper, we study dense multi-view systems transmitting light fields beyond a visual obstruction as if itwere transparent. Multi-view 3d displays appropriately combined with camera arrays or lens arrays provideconsistently augmented reality for many users at the same time as a simple solution of such occlusion in thereal world. We first describe a design of our proposed multi-view system, appearances of which are evaluated byassuming state-of-the-art visual devices to be used. Then, in order to reduce image sensors acquiring light fieldsfor inexpensive systems, efficient interpolation is introduced to reconstruct the entire 4d light field in real timefor consistency with the real world. We show that our practical implementation on a GPGPU actually achievesreal-time interpolation obtaining enormous data of light fields without severe degradation for various depths.
机译:在本文中,我们研究了密集的多视图系统,该系统将光场传递到视觉障碍之外,就好像它 是透明的。适当结合了相机阵列或镜头阵列的多视图3d显示器可提供 作为一种简单的解决方案,可以同时为许多用户提供一致的增强现实。 真实世界。首先,我们描述了我们提出的多视图系统的设计,该系统的外观通过以下方式进行评估: 假设要使用最先进的视觉设备。然后,为了减少图像传感器获取光场 对于廉价的系统,引入了有效的插值以实时重建整个4d光场 与现实世界保持一致。我们证明了我们在GPGPU上的实际实现实际上可以实现 实时插值可获取光场的大量数据,而不会因各种深度而严重退化。

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