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Using Open Source Tool for Developing 3D Graphic Simulations on PC-Clusters

机译:使用开源工具在PC群集上开发3D图形仿真

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3D graphic simulation is one area of computergraphics field to representing geometry of objectsinto the scene. Scenegraph concept can be used as asolution for the management of geometry and scenesin graphical applications. OpenSceneGraph is oneopen source toolkit for developing graphicalsimulation based on OpenGL standard which usescenegraph management. This paper presents theusing of OpenSceneGraph as the open source toolkitfor developing 3d graphic simulations based ondistributed rendering on a PC-Cluster. Using a PCClusterto distribute the graphic rendering process iscoupled with a significant effort becauseOpenSceneGraph does not support clusterrendering.
机译:3D图形仿真是表示ObjectionInto场景的几何形状的计算机字段的一个区域。 SceneGraph概念可以用作几何和场景管理的缺陷。 OpenScenegraph是一个用于开发基于OpenGL标准的图形仿制的Oneopen源工具包,该标准武列网管理。本文讨论了openSceneGraph作为开发基于PC群集上的ondistributed渲染的开发工具包。使用PCClusterTo分配图形渲染过程,具有大量努力,因此不支持ClusterRendering。

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