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Three Dimensional Gesture Recognition Using PCA of Stereo Images and Modified Matching Algorithm

机译:基于立体图像PCA和改进匹配算法的三维手势识别

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This paper describes 3-dimensional (3D) gesture recognition using Principal Component Analysis. Existing 2-dimensional gesture recognition systems have shortcomings such as limitation of motion. In order to solve this problem, motion recognition systems using 3D information were proposed. As vision-based 3D information has a number of dimensions as well as a lot of errors, however, it was difficult for those systems to find out consistent characteristics. In this paper, we describe a method of modeling and analyzing gestures using Principal Component Analysis. This method helps reduce the influences of errors that 3D data might have and achieve the effect of dimension reduction. We also propose a matching algorithm modified to reduce the motion limitation in the model-based motion recognition system, and present examples of using the result of motion recognition as the interface for 3D action games.
机译:本文介绍了使用主成分分析的3维(3D)手势识别。现有的二维手势识别系统具有诸如运动限制之类的缺点。为了解决该问题,提出了使用3D信息的运动识别系统。但是,由于基于视觉的3D信息具有多个维度以及许多错误,因此这些系统很难找到一致的特征。在本文中,我们描述了一种使用主成分分析对手势进行建模和分析的方法。此方法有助于减少3D数据可能具有的误差的影响,并实现降维的效果。我们还提出了一种匹配算法,该算法经过修改以减少基于模型的运动识别系统中的运动限制,并提供了将运动识别结果用作3D动作游戏的界面的示例。

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