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Standardized Virtual Reality, Are We There Yet?

机译:标准化的虚拟现实,我们还在那里吗?

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Despite its history of several decades and impressive achievements, developing a VR application is still a complex task. Setting-up a virtual environment requires choosing a suitable combination of elements from a large amount of technologies, software frameworks, animation/modeling formats and many other components. In this paper we present an overview of the efforts focused on defining a commonly accepted set of specifications - standards - for the multiple "ingredients" of a VR application. Our analysis of current and previous initiatives provides elements to answer the question about whether or not we can talk about "standard VR"
机译:尽管已有数十年的历史并取得了令人瞩目的成就,但开发VR应用程序仍然是一项复杂的任务。建立虚拟环境需要从大量技术,软件框架,动画/建模格式和许多其他组件中选择合适的元素组合。在本文中,我们概述了为VR应用程序的多个“成分”定义一组通用的规范(标准)而进行的工作。我们对当前和先前计划的分析为回答我们是否可以谈论“标准VR”提供了要素

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